My voice acting career began nearly 20 years ago when, as a young actor I was cast to voice my first video game for Bohemia Interactive. Voice-over work is a favorite mine, and I have had the priveledge of working on a lot of fun projects for many great clients over the years. Please browse my page with information, experience, and over 60 voice clips for your consideration.

Use the jump-links below to quickly navigate to a section or scroll down to explore all content.


In the realm of voice performance, I have pretty mucn done everything from corporate to commercial, ADR, ELT, dubbing, syncing, animation, radio plays, audiobooks, narration, video games, and more. In short, if it’s the kind of work that needs a voice, I’ve probably done it. On this page you’ll find a massive archive of (over 60) VO samples for your consideration… and enjoyment.


For voice work, I am represented by Voice Squad in the UK. Please contact Neil Conrich for booking enquiries or use my contact form to reach me directly. Click on the logo to go to my profile on the Voice Squad website.


Although I do enjoy going into a professional studio and working directly with clients, and others, I also find myself quite comfortable in my own professional home studio.

I originally set up this multi-functional production space in early 2021 in response to the COVID-19 pandemic. It functions for both audio and video production, and from this space I have delivered content for dozens of satisfied clients.


listen to and download my home studio noise floor sample (24bit .WAV) DOWNLOAD


I have been doing automated dialogue replacement (ADR) work since 2011. You know all those people in the background of film and TV who are walking around or sitting at a resaurant talking? Making and replacing those voices is an actual job people do! You can view/download my ADR CV and watch a few clips of my voice coming out of someone else’s mouth here.


Here is a downloadable selection (compilationan) of all my voice reels for your consideration.
Below that you will also find a comprehensive directory of over 60 VO clips that you can sample and download.
If you would like discuss potential cooperation or are interested in booking me for voice work, please use my online contact form and I will reply ASAP.


Audiobook VO is a niche within voice work. It requires patience and practice to deliver vast amounts of text with consistency. Additionally, there are often many characters to voice in an audiobook, each requiring subtle adjustments. Audiobooks are a little harder but more rewarding because of the finished product.


Commercial work has changed over the years. Long gone are the days of “hard-sell” announcer style commercial voices. Today, clients are generally looking for very personable, likeable and natural deliveries. These can be very difficult to pull off overall because it requires a sparkle of life within a contained vocal profile.


Video game VO has evolved dramatically over the years. Whereas, in the past, character voices were something of an afterthought, it has become as integral a creative element of the game as any other.


Corporate VO is “bread and butter” work. I’ve done msaany corporate voice jobs that usually come in the form of internal, promotional, instructional, or other such videos. The work can be challenging because you want to bring life to text that sometimes can be technically dry while at the same time, making the client happy. Here are a few samples where the client was happy. (I assume they were happy because they paid me).


Announcers come in many shapes and there are lot of expectations around how an announcer should sound based on long-standing conventions. However, the modern approach is to keep it light and personable. Most clients are moving away from the strong “movie-trailer” voice and into a more friendly and casual, yet informed vocal style.


Narration and documentary work is interesting because, essentially, the narrator is driving the story and becomes the trusted “friend” of the audience. The VO artist has a responsibility to realize the vision of the piece and compliment it.


Animation is one of my favorite things to do in voice. I enjoy the variety and drastic departures from type that it allows for in performance. I have many samples here that either represent an emulation (some might say, “omage”) of an existing, beloved cartoon character and, some are just characters of my own creation. Zowie!


You probably won’t be fooled that these impressions are the real thing but they capture the character, rhythm, and vocal quality of these famous personas. Perhaps it’s best to think of these as “a’la” – as in, voice a’la Sean Connery or even “esque”, i.e. Trump-esque. Here are a few VO samples based on some of the world’s most iconic figures/voices:



North American accents are easiest for me to isolate and replicate than others because I grew up with them. There are many, many more accents and dialects in North America than most people (inside or out of America) know.


British Isles

As a British/American I have come to identify, and am working to master, the many the dialects of The British Isles (England, Scotland, Northern Ireland, ROI and Wales). Here is a sampling of all my British and Irish accents… with more on the way.



Accents are tricky because you want to be subtle but accurate. The key to doing accents well is in knowing the dialect. This is difficult to master until you spend real time in the place and/or with the people from the region.



International meaning all the accents which don’t fall into the North American, United Kingdom or European categories. For now you will find my general Australian, Russian and South African accents here for your consideration.

Equipment list

  • Microphone: Shure SM7B
  • Cabling: Mogami Gold Quad Core XLR
  • Interface: Solid State SSL 2+ 
  • Mic amplifier: Cloudlifter CL-1
  • DAW: Cubase Elements
  • Processor: Intel Core i7-9700K
  • CPU: 3.60GHz
  • Installed RAM: 128 GB
  • System type: 64-bit
  • Graphics card: NVIDEA GeForce gtx 1070
  • OS: Windows 11 Home